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Implemented architecture

Layer Owns
Camera Permission, video track, frame scheduling and capture settings.
Workers and WASM Feature extraction, matching and optical processing away from the UI thread.
Image tracker Marker compilation, frame-to-frame tracking, geometric checks and redetection.
Spatial tracking Native XR hit testing or optical motion and surface estimates.
Engine Lifecycle, target events, pose delivery and backend coordination.
Wrappers Three.js and A-Frame scene updates, models, video and declarative elements.

Workers report transforms and diagnostics to the engine. Rendering may continue between tracking updates, which allows animations to remain smooth while pose processing runs at a different cadence. The public API can be integrated without the declarative layer. See advanced API and implementation checks.

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