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Image markers and compilation

Choose an image

Use a sharp JPG or PNG with distinctive features distributed across the image. A planar print or a static screen works best. Large blank areas, repeating motifs, glare, blur and a very small image in the camera all make matching harder.

<webar-target src="./poster.jpg" target-id="poster" physical-width="0.2">
  <webar-model src="./model.glb"></webar-model>
</webar-target>

The scene compiles the target automatically. Use the actual width in meters for physical scale. The tracking transform applies to the image plane and content can be repositioned locally.

Use the engine compiler

const result = await engine.addImageTarget('poster', './poster.jpg', {
  physicalWidthMeters: 0.2,
  maxDimension: 1024,
});
console.log(result.metadata.quality);

The source can be a URL or a Blob/File. The compiler checks input size and format, constrains the working resolution, and extracts features in a worker. The result includes a WART binary buffer and metadata. Quality warnings describe properties such as low texture or weak feature distribution. They are indicators, not a guarantee of real-world detection.

Compile once and reuse

For a deployment that needs deterministic precompiled assets, use the repository's compiler script or MarkerCompiler. Save the binary as .dat and load it through addTarget() or a declarative target source. The JSON metadata is optional. Keep marker IDs and scale consistent when replacing assets. Use a new URL for a changed image when cache behavior matters.

See the API reference for compiler options, the quality events for live detection, and multiple markers for independent targets.

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