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Advanced programmatic integration

Use ThreeARScene when the application needs buttons, application state or runtime content changes while delegating rendering and camera composition to the library. The scene owns a renderer, camera, lights and animation loop. Load your assets, start the camera from a user action and register the image target.

const { ThreeARScene, ThreeARModel } = window.WebARFacil;
const app = new ThreeARScene({ container: document.querySelector('#view') });
const model = new ThreeARModel();
app.addContent('poster', model);
document.querySelector('#start').addEventListener('click', async () => {
  try {
    await app.engine.startCamera();
    await app.engine.addImageTarget('poster', './poster.jpg', { physicalWidthMeters: 0.2 });
    await model.load('./robot.glb');
  } catch (error) {
    console.error(error);
    await app.engine.stop();
  }
});

Match the target ID used by addContent and addImageTarget. Call app.dispose() on unmount. If you stop and restart the engine, register your targets again. For the declarative equivalent see first application. For an existing renderer see Three.js.

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